Generates no output. Stops playback of all currently registered tracks. In the above example, if you save the story after reaching the passage called another passage, the $var variable will be saved in the state as 1, as you would expect. Creates a cycling link, used to modify the value of the variable with the given name. The very first, and mandatory, character is their sigil, which denotes whether they are a story or temporary variable. Gets or sets the playlist's randomly shuffled playback state (default: false). Here's a simple example whose constructor takes a single config/option object parameter: Creating a new instance of this ContactInfo example would be something like: Here's a simple example whose constructor takes multiple discrete parameters: Here's a simple example whose constructor takes multiple discrete parameters, but also includes an ._init() helper method to allow the .clone() and .toJSON() methods to require less manual tinkering than the previous discrete parameters example by automatically copying an instance's own data: Media passages are simply a way to embed media into your projectspecially tagged passages that contain the data URI of a Base64-encoded media source. By default, it simply returns non-deterministic results from Math.random(), however, when the seedable PRNG has been enabled, via State.prng.init(), it returns deterministic results from the seeded PRNG instead. A right angle bracket (>) that begins a line defines the blockquote markup. Immediately forwards the player to the passage with the given name. Return the named macro definition, or null on failure. See the :passagestart event for its replacement. older versions of Twine2 used a icon for the same purpose. Deprecated: Returns the value of the story or temporary variable by the given name. SugarCube automatically stores the current playthrough state to the browser's session storage whenever a new moment is created. child-definition array) optional: If the macro has children, specify them as an array of strings or . Donate Requirements SugarCube's sole requirement is a modern web browser, and by modern I mean one released within the last several years (you do not need the absolute latest and greatest shiny). Happens before the modification of the state history. In SugarCube, the passage is not terminated, and anything in the code below the <> macro will have side effects. Furthermore, it is no longer instantiated into the legacy state objectwhich still exists, so legacy code will continue to work. Subtracts the value on the right-hand side of the operator from the current value on the left-hand side and assigns the result to the left-hand side. Deprecated: Passage render. Returns the bottommost (least recent) moment from the full in-play history (past + future). SugarCube includes polyfills for virtually all JavaScript (ECMAScript) 5 & 6 native object methodsvia the es5-shim and es6-shim polyfill libraries (shims only, no shams)so they may be safely used even if your project will be played in ancient browsers that do not natively support them. Note: Note: Not everyone has When the story is restarted by SugarCube rather than refreshed via the browser, the playthrough session, if any, is not loaded. Doing so allows interactions with the text to also trigger its <>. Once a track has been unloaded, playback cannot occur until it is reloaded. Each moment contains data regarding the active passage and the state of all story variablesthat is, the ones you use the $ sigil to interact withas they exist when the moment is created. Suggestions for new entries may be submitted by creating a new issue at SugarCube's source code repository. Object that authors/developers may use to set up various bits of static data. Note: This is a reference on how to update existing SugarCube code to work with newer versions of SugarCube. The callback is passed one parameter, the original destination passage title. Sets the selected tracks' repeating playback state (default: false). Creates a number input box, used to modify the value of the variable with the given name, optionally forwarding the player to another passage. For example, you might use the story variable $name to store the main player character's name or the story variable $cash to store how much money the player has on hand. Configuration API. Determines whether the <> macro types out content on previously visited passages or simply outputs it immediately. Note: This means that non-widget uses of these special variable are completely safe, though this does have the effect that uses external to widgets are inaccessible within them unless passed in as arguments. Each value in an array is assigned an index, which is a number that corresponds to the position of that item or element. To do so, click on the name of your story in its main "story map" view. Valid collection types are: arrays, generic objects, maps, sets, and strings. Arrays are a collection of values. I've done it like this: $z= [ [1,2,3], [1,2,1], [4,4,0]] and it doesn't generate an error. The second, and also mandatory, character of the variable name may be one of the following: the letters A though Z (in upper or lower case), the dollar sign, and the underscore (i.e., A-Za-z$_)after their initial use as the sigil, the dollar sign and underscore become regular variable characters. Because the style markups use the same tokens to begin and end each markup, the same style cannot be nested within itself. Story API. This setting exists because it's unlikely that you'll ever want to actually perform an assignment within a conditional expression and typing = when you meant === (or ==) is a fairly easy to mistake makeeither from a finger slip or because you just don't know the difference between the operators. Note: If the full path to the contents of the archive is something like: Then the file URL to it would be (note the changed slashes): The online SugarCube install, delivered by the jsDelivr CDN, supports only versions of Twine2 2.1. This is a collection of tips, from how-tos to best practices. Unsupported object types, either native or custom, will need to implement .clone() method to be properly supported by the clone() functionwhen called on such an object, it will simply defer to the local method; see the Non-generic object types (a.k.a. Return the named template definition, or null on failure. The predefined variable output, which is a reference to a local content buffer, is available for use within the macro's code contents. Returns the number of existing templates. Unsets story $variables and temporary _variables. Additional timed executions may be chained via <>. Loose URLs are imported concurrently, arrays of URLs . Selects all internal link elements within the passage element who have been disablede.g., already chosen. Note: If you don't know what that means, then this API is likely not for you. The active passage's name will be added as its ID (see: Passage Conversions). If you need that kind of information from the dialog itself, then you may use the :dialogclosing event instead. The .hasData() method is generally more useful. When used to set the volume, returns a reference to the current AudioList instance for chaining. In both cases, since the end goal is roughly the same, this means creating a new instance of the base object type and populating it with clones of the original instance's data. Warning: May be called either with the passage name or with a link markup. Returns whether the operation was successful. Returns a reference to the current AudioRunner instance for chaining. All properties of Passage objects should be treated as if they were read-only, as modifying them could result in unexpected behavior. In these cases, audio will not automatically play on the starting passage, nor is it likely to play if initiated from within asynchronous codee.g., via. Thus, if you allow players to return to passages, then you should either: ensure the passages contain no code that has side-effects or wrap that code in something to prevent re-executione.g., <>side-effects<>. SimpleAudio API, AudioRunner API, and AudioList API. A Twine 2 proofing format that renders nodes as a GraphViz (dot) graph. Renders and displays the passage referenced by the given title, optionally without adding a new moment to the history. Deprecated: Upon a successful match, the matching case will have its contents executed. See Guide: Media Passages for more information. Note: The majority of newer SugarCube versions do not have any changes that would require an update. Gets or sets the mute state for the master volume (default: false). See the Test Mode guide for more information. Performs any required processing before the save data is saved. You cannot obtain data about the closing dialog from the dialog itselfe.g., title or classeswhen using the :dialogclosed event, as the dialog has already closed and been reset by the time the event is fired. See the Dialog API and UI API docs for more information. Roughly equivalent to the :passagedisplay event. These instances will be noted. Deprecated: This setting has been deprecated and should no longer be used. The verbatim text markup disables processing of all markup contained withinboth SugarCube and HTMLpassing its contents directly into the output as plain text. Note: Deletes all currently registered on-load handlers. Returns a reference to the current AudioTrack instance for chaining. Essentially, a combination of <> and <>. By default, it uses Math.random() as its source of (non-deterministic) randomness, however, when the seedable PRNG has been enabled, via State.prng.init(), it uses that (deterministic) seeded PRNG instead. Triggered before the rendering of the incoming passage. Code like <> seems to have no effect because the startup state is replaced by the of the incoming state, but they are still executed by the engine. For example, if some story passages were tagged with forest, then styles for those forest passages might look like this: These are SugarCube's built-in stylesheets, in order of load/cascade. This is chiefly intended for use by add-ons/libraries. For example: In general, you can group expressions into categories based on what kind of value they yield and/or what side effects they cause. The affected elements are the story: banner, subtitle, author, caption, and menu. By convention, properties starting with an underscoree.g., _warningIntroLackingare used as templates, only being included within other localized strings. Note: For instances where you need to run some pure JavaScript and don't want to waste time performing extra processing on code that has no story or temporary variables or TwineScript operators in it and/or worry about the parser possibly clobbering the code. Harlowe refers to these as "revision macros". Temporary variables do not become part of the story history and only exist for the lifetime of the moment/turn that they're created in. The _args special variable is used internally to store arguments passed to the widgetas zero-based indices; i.e., _args[0] is the first parsed argument, _args[1] is the second, etcand the full argument string in raw and parsed formsaccessed via the _args.raw and _args.full properties. This is not an exhaustive list. Randomly removes the given number of members from the base array and returns the removed members as a new array. They serve the same basic purpose as the <> macro, but are run each time passage navigation occurs. Passage init. Note: In test mode, SugarCube will wrap all macros, and some non-macro markupe.g., link & image markupwithin additional HTML elements, called "debug views" ("views" for short). Note: Hides the UI bar. The cycling options are populated via <